Battle Chess EA’s (first MS Victoria HoloLens incubation team prototype)

Creative Direction, Art Direction, some Concept discovery Art, Product Development, New IP Development, Team Leadership.

I had the unique opportunity lead part of the creative and fully led the artistic direction for the first prototype of Battle Chess for our HoloLens incubation studio in Victoria. I directed a team of artists, designers, and engineers to prototype a unique holographic chess experience, the first of its kind at the time.

As the team was small, I also contributed hands-on by creating some of the exploratory concept art.

While I didn’t create the bulk of the concept art for this experience, it was primarily done by Derek Stenning.

Experience Visual Target

This is character concept art and look-and-feel exploration I did to help set the aesthetic for the full prototype experience.Character concept exploration

Highlight effect exploration I concepted

Character concept, art by Derik Stenning

This is the visual concept exploration for the battleground and different factions, with art by Derek Stenning.