Halo 5 HoloLens Demo for E3

Lighting, Texturing, Rendering and Production Direction, Team Leadership.

For the HoloLens Spatial Halo experience at E3, I contributed as the 3D production director for the Hangar 3D environment. In collaboration with a small 3D team, we assembled, textured, lit, and animated a detailed Hangar scene, which was used in a mixed-reality demo at E3. My role involved directing the team to animate the various elements within the hangar, ensuring the animations were seamlessly integrated into the experience. I also personally executed the lighting for the 3d hangar and rendered the scene to create an immersive, visually dynamic environment, elevating the mixed-reality experience for attendees.

Final rendered hangar scene before imported in to the experience.

Work in progress hangar creation

Animated sceneĀ 

Mixed reality experience Captures