For the HoloLens Spatial Halo experience at E3, I contributed as the 3D production director for the Hangar 3D environment. In collaboration with a small 3D team, we assembled, textured, lit, and animated a detailed Hangar scene, which was used in a mixed-reality demo at E3. My role involved directing the team to animate the various elements within the hangar, ensuring the animations were seamlessly integrated into the experience. I also personally executed the lighting for the 3d hangar and rendered the scene to create an immersive, visually dynamic environment, elevating the mixed-reality experience for attendees.
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Final rendered hangar scene before imported in to the experience.
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Work in progress hangar creation
Animated sceneĀ
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Mixed reality experience Captures