KG’s Chubb 3D Character, Clothes Creation

3D Character I created for The Advent Project

Visual Target Render
Outfit Designs final renders
ZBrush Body and head Sculpt
ZBrush Hair and Beard Sculpt
Re-Topo, Realtime Resolution Character mesh and UV’s
Game Ready asset
Character realtime Ready Asset in UE
Marvelous designer outfit building
ZBrush Outfit cleanup and detailing
Substance painter materials and texturing
Assets assembling in Maya
Dunks texturing and materials in Substance Painter