FaceBreaker is a new IP project I worked on during my time at EA, and I really enjoyed the experience. The team was amazing, and I especially liked working with the Art Director. I had the opportunity to contribute to many creative areas of the game, from creating early character concepts and visual targets to producing final marketing materials, including illustrations and full 3D renders.
I also directed the lighting for the entire game.
I created this 3D illustration for the official Nintendo magazine. I was responsible for posing, lighting, rendering the scene, and performing the final paint overs.
Early character concept art i did at the concept discovery stage.
Secondary characters concept art I did.
Reward concept Visual target i did.
Damage concept exploration I dd’
Bus wrap design I made.
Mural size marketing renders i made.
Character renders I made for the front end.
Environment Visual target i made to set the lighting direction on the boxing gym environment.