High Fidelity Motion Simulation Combat Experience

Immersive LBE combat simulation prototype blending motion systems, real time interaction, and cinematic battlefield intensity.
Smart Interactive Digital Friend – Prototype

Digital double creation from scan to mocap using a Mesh-to-MetaHuman pipeline in Unreal Engine 5.6
Steel Series Nahimic-MSI Promo Video

VFX supervision, execution, and artistic direction for all visual effects.
Infinity Gate – Hardware Design For Headset-Less interactive Virtual Experiences

Form Factor Creative Direction and Design, System Function ability Co-Design
Halo 5 HoloLens Demo for E3 – Spatial Mixed Reality Interactive Experience

Hangar Environment Design and Layout, Lighting, Rendering and Production Direction, Team Leadership.
Avatar The Last Air Vender – Night and Day lighting Concept art

Environment Concept Exploration.
BUNKER X iSpeed Simulator – Professional Racing Simulator for Training and Location-Based Entertainment (LBE)

Experience Concept Exploration, Visual Design, and Creative Exploration, Team Leadership, Product Development.
Survive Vancouver – AR Interactive Experience

Experience Co-Scripting, Art Direction, Concept Discovery, Concept Sketches, Final Illustrations, concepts and VTARS
Microsoft HoloLens and the NFL look into the future of football – Product Vision

Experience Concept Design and Exploration, Visual Design, Product Development, Team Leadership.
HERE – Environment and Weather concept

Environment Weather Concept Exploration.